With a plan and a purpose, the adventurers (all except for Ajax who is paralyzed) immediately bring the fight to Glass Staff. Lilvari uses her newfound magic to pull Glass Staff from his lair. They then surround him. He manages to hold his own for a few rounds, casting powerful magic that takes down Mystic … Continue reading 18th of Tarsakh, 1492 DR – Glass Staff ‘Cut’ Down to Size, (Session 7):
The Adventures of Team Ramrod
Lilvari’s Journal – Entry #2
by jaymamma. This jaunt through the red sacks lair continues it feels like its been weeks. We are meshing as a party which is odd for me as i am ussually a solo act. We tried disguise and subtlety and SURPRISE it ended in lots of blood and spilled beer. Back in my village we … Continue reading Lilvari’s Journal – Entry #2
18th of Tarsakh, 1492 DR – The Killing Floor, (Session 6):
The adventurers, disguised in their red cloaks, headed into the room to the south where four Redbrand Ruffians sat playing a loud round of knuckle bones. The Ruffians were drunk, but not drunk enough. They weren't fooled by the adventurers pretending to be Redbrands. Combat ensued almost immediately. Dare, using his new magic sword Talon, … Continue reading 18th of Tarsakh, 1492 DR – The Killing Floor, (Session 6):
Lilvari’s Journal – Entry #1
by jaymamma. Farewell, to my potential one-eyed friend In a lonely crevasse your life did end In you I saw a piece of me Through your ambitions was forced your destiny Rest now Peepers your fight is through I will always think fondly on what could have been for me and you Passage from Lilvari's … Continue reading Lilvari’s Journal – Entry #1
18th of Tarsakh, 1492 DR – Beneath Tresendar Manor, (Session 5):
Alas poor Peepers, I knew him! The adventurers head north into a long, somber hallway fitted with a copper door to the west. The door green with age and adorned with carving of an angel. Dare, looking to get there in a hurry, fails to notice the loose tiles and triggers a trap. The floor … Continue reading 18th of Tarsakh, 1492 DR – Beneath Tresendar Manor, (Session 5):
17th and 18th of Tarsakh, 1492 DR – Return to Phandalin, (Session 4):
The adventurers escort Sildar Hallwinter back to Phandalin. Along the way he tells them about The Phandelver's Pact and how Gundren Rockseeker, along with his brothers, found the legendary Wave Echo Cave. Sildar believes that Gundren and his map to the entrance of the cave were taken to the Cragmaw Castle. Cragmaw Castle is ruled … Continue reading 17th and 18th of Tarsakh, 1492 DR – Return to Phandalin, (Session 4):
16th and 17th of Tarsakh, 1492 DR – Cragmaw Cave continued, (Session 3):
Klarg, his pet wolf Ripper and a goblin with a gnawed-off ear catch the adventurers by surprise. Klarg seems furious that the adventurers have gotten through the 'worthless goblins' and reached his lair. He vows to take care of the threat himself. The group follows Lilvari's plan of focusing their attacks on Ripper. The plan … Continue reading 16th and 17th of Tarsakh, 1492 DR – Cragmaw Cave continued, (Session 3):
16th and 17th of Tarsakh, 1492 DR – Cragmaw Cave continued, (Session 2):
The cave is overrun with not just goblins but wolves and a bugbear named Klarg. At times, it seems as if the adventurers will be overrun, but they mange to press on through massive floods and surprise attacks.The fighting becomes too fierce at one point, and Ajax gets taken down by a goblin. The adventurers … Continue reading 16th and 17th of Tarsakh, 1492 DR – Cragmaw Cave continued, (Session 2):
15th and 16th of Tarsakh, 1492 DR – The Adventure Begins, (Session 1):
Ambushed... Shortly after the adventurers turn onto the Triboar Trail, they come across a chaotic scene. Two dead horses that they recognize as belonging to Gundren Rockseeker and Sildar Hallwinter block their path. While examining the site they are ambushed by three goblins. Combat ensues but the adventurers are victorious. Phandalin... The adventurers arrive at … Continue reading 15th and 16th of Tarsakh, 1492 DR – The Adventure Begins, (Session 1):